Weekly update: Zircon & Caves of Zircon

This week input handling was refactored to the new model, and now it supports event bubbling and capturing!

Weekly update: Zircon & Caves of Zircon

This week input handling was refactored to the new model, and now it supports event bubbling and capturing!

Weekly update: Zircon & Caves of Zircon

This week we came up with a prototype for the new input handling mechanics, and also upgraded the Game Area

Weekly update: Zircon & Caves of Zircon

New tutorial article is out! We also have a new splash screen from now on for Caves of Zircon.

How To Make a Roguelike: #3 Generating Random Caves

Now, we generate an actual dungeon, or rather a cave we can explore in our game.

Weekly update: Zircon & Caves of Zircon

New tutorial articles are out for Caves of Zircon, and View support was added to Zircon.

How To Make a Roguelike: #2 Views, Screens, Inputs

We gonna learn how to work with Views and Screens and also how to handle inputs from the user.

Weekly update: Zircon & Caves of Zircon

We released the Christmas Release this week, and also the first version of Caves of Zircon.

New Zircon Release: 2018.12.25-XMAS

A new Zircon version is released: 2018.12.25-XMAS.

Weekly update: Zircon & Caves of Zircon

This week was about release preparation, adding data binding and bug hunting.

Weekly update: Zircon & Caves of Zircon

Preliminary LibGDX renderer implementation for Zircon is ready! Also there are some new fetures in Caves of Zircon.

How To Make a Roguelike: #1 Project Setup

This article explains how to set up the tutorial project on your computer and get started with it.

Weekly update: Zircon & Caves of Zircon

Caves of Zircon now has inventories, items, wandering creatures and more! We also have a contributor who is working on a libGDX implementation!

How To Make a Roguelike

This article is the start of a tutorial series which will teach you how to write a roguelike game.

Weekly update: Zircon

We're now nearly halfway through with Caves of Zircon! We also added some minor improvements to Zircon.

Weekly update: Zircon

Had progress with Cobalt and integrated it with Zircon. Now the EventBus is no longer part of Zircon.

Project Update: Hexameter is now known as Mixite

Hexameter has been refactored into a Kotlin multiplatform project.

Weekly update: Zircon

Roadmap for the next release with announcing some new things.

New Zircon Release: 2018.5.0-RELEASE

A new Zircon version is released: 2018.5.0-RELEASE.

Weekly update: Zircon

Some old issues closed: TextArea now works as intended, plus some usability upgrades.

Weekly update: Zircon

Release preparation with some Modifier upgrading. Thanks for Coldwarrl for helping us out!

Weekly update: Zircon

Our agenda was release preparation and API streamlining this week!

Weekly update: Zircon

This week was mostly spent with the Component system upgrades. We also had some fun with lightweight animations.

Weekly update: Zircon

This week was spent devising how component wrapping should be done. We also made some upgrades to how TileGraphics works.