Zircon & Caves of Zircon Tutorial
This week I finished #9 in the tutorial which is about connecting the levels in our multi-level dungeon. You can read it here.
Zircon
We were also working on upgrades to Zircon! Here are some:
- Now it is possible to
transform
Layer
s andTileGraphics
as well. This means that you don’t have to callsetTile
/getTile
but you can supply a lambda and it is done. This also works forTile
s as well withtransformTile
- Now it is possible to set an
FPS
limit to Zircon! It only works for LibGDX, but we’ll get it working for Swing as well Button
s, andCheckBox
es now accept empty strings as well- Now
Layer
s supporthide
/show
TileGraphics
objects now only change whensetTile
is called if a differentTile
is set (not equal to the previously existingTile
)CheckBox
andButton
now implementdisable
/enable
fully with the correspondingProperty
so now you can use data binding with them!
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