Zircon & Caves of Zircon Tutorial
This week I finished #9 in the tutorial which is about connecting the levels in our multi-level dungeon. You can read it here.
Zircon
We were also working on upgrades to Zircon! Here are some:
- Now it is possible to 
transformLayers andTileGraphicsas well. This means that you don’t have to callsetTile/getTilebut you can supply a lambda and it is done. This also works forTiles as well withtransformTile - Now it is possible to set an 
FPSlimit to Zircon! It only works for LibGDX, but we’ll get it working for Swing as well Buttons, andCheckBoxes now accept empty strings as well- Now 
Layers supporthide/show TileGraphicsobjects now only change whensetTileis called if a differentTileis set (not equal to the previously existingTile)CheckBoxandButtonnow implementdisable/enablefully with the correspondingPropertyso now you can use data binding with them!
Do you have questions? Ask us on our Discord Server.
If you like what we do and want to support us consider becoming a Patron.