Weekly update: Zircon & Caves of Zircon

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Zircon & Caves of Zircon Tutorial

This week I finished #9 in the tutorial which is about connecting the levels in our multi-level dungeon. You can read it here.


We were also working on upgrades to Zircon! Here are some:

  • Now it is possible to transform Layers and TileGraphics as well. This means that you don’t have to call setTile/getTile but you can supply a lambda and it is done. This also works for Tiles as well with transformTile
  • Now it is possible to set an FPS limit to Zircon! It only works for LibGDX, but we’ll get it working for Swing as well
  • Buttons, and CheckBoxes now accept empty strings as well
  • Now Layers support hide/show
  • TileGraphics objects now only change when setTile is called if a different Tile is set (not equal to the previously existing Tile)
  • CheckBox and Button now implement disable/enable fully with the corresponding Property so now you can use data binding with them!

Do you have questions? Ask us on our Discord Server.

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