Zircon & Caves of Zircon Tutorial
This week I finished #9 in the tutorial which is about connecting the levels in our multi-level dungeon. You can read it here.
We were also working on upgrades to Zircon! Here are some:
- Now it is possible to
TileGraphicsas well. This means that you don’t have to call
getTilebut you can supply a lambda and it is done. This also works for
Tiles as well with
- Now it is possible to set an
FPSlimit to Zircon! It only works for LibGDX, but we’ll get it working for Swing as well
CheckBoxes now accept empty strings as well
TileGraphicsobjects now only change when
setTileis called if a different
Tileis set (not equal to the previously existing
enablefully with the corresponding
Propertyso now you can use data binding with them!
Do you have questions? Ask us on our Discord Server.
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