Weekly update: Zircon & Caves of Zircon

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Caves of Zircon Tutorial

This week was about Displaying Stats in Caves of Zircon. The article is ready and you can read it on the site.


We’ve worked on sanitizing the consistency of the Component APIs so whenever you try to build a Component all of the values in the component builder are pre-filled with sensible defaults. We’ve been thinking hard on this topic and now we began to converge on a proper solution for this problem.

We’ve also started working on optimizing the rendering in Zircon which will make the API calls much faster. This will also enable us in the long run to relax the current limitations in the GameArea: you have to specify a number of layers which can be in each Block. In the future there won’t be this limit and the whole GameArea will be much faster to enable rendering much bigger maps!

@Seveen, who is progressing through the tutorial started to work on Dijkstra Maps and the results look really interesting. S stands for “stalker”. We plan to integrate this functionality into our projects at some point, we just have to decide where will be the ideal place (possibly not Zircon itself). Exciting times!

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