Project Updates for the Caves of Zircon tutorial project.
Multiple new tutorial articles are out!
Multiple new tutorial articles are out!
New tutorial article & Tileset Upgrades
New tutorial article & Performance Upgrades
New tutorial article & API cleanup
New tutorial article, HBox and VBox implemented + debug mode improvements
New tutorial article, example upgrades, and progress with the new HBox
New tutorial article, progress bars and Graphical renderer for LibGDX
New tutorial article, progress bars and Graphical renderer for LibGDX
This week there is a new tutorial article, and updates from projects using Zircon
This week there is a new tutorial article, and updates from projects using Zircon
New tutorial article for Caves of Zircon, and a bunch of new documentation pages added!
New tutorial article for Caves of Zircon, and new tilesets are arriving to Zircon!
This week is 7DRL!, also Amethyst upgrades, and new documentation pages have arrived.
Input handling upgrades, infinite modals and integration testing!
Input handling upgrades, and component events have arrived!
This week input handling was refactored to the new model, and now it supports event bubbling and capturing!
This week we came up with a prototype for the new input handling mechanics, and also upgraded the Game Area
New tutorial article is out! We also have a new splash screen from now on for Caves of Zircon.
New tutorial articles are out for Caves of Zircon, and View support was added to Zircon.
We released the Christmas Release this week, and also the first version of Caves of Zircon.
This week was about release preparation, adding data binding and bug hunting.
Preliminary LibGDX renderer implementation for Zircon is ready! Also there are some new fetures in Caves of Zircon.
Caves of Zircon now has inventories, items, wandering creatures and more! We also have a contributor who is working on a libGDX implementation!