Weekly update: Zircon & Caves of Zircon

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Zircon & Caves of Zircon Tutorial

This week I finished #8 in the tutorial which is about Combat and Damage. You can read it here. I also nearly finished #9 but I forgot to commit it on my home computer so I can’t publish it now, because we’re in the countryside for Easter.


Zircon got an upgrade! Now there are progress bars in the lib, they look like this! Also thanks to EnderL2000 who added Graphical Tileset Support to our LibGDX renderer! With this there are only a few things to add to make the LibGDX backend have feature parity with the Swing one!


With Amethyst we devised a way to add hierarchy to entities, so in the near future we’re going to add it to the lib with the proper builders in place so you’ll be able to create nested entities like this:

entity<Foo> {
    entities {
        entity<Qux> {
            // ...

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