This week we were busy with adding some new upgrades to Zircon, and also with the Caves of Zircon tutorial!
For Caves of Zircon:
This week @Geldrin playtested Caves of Zircon and some issues came out which were quickly fixed. I also worked on the Caves of Zircon tutorials, so now there are three articles out. The rest is coming in the next weeks. I have fleshed out the whole thing, I just need to write it now.
Feedback is welcome about these so if some of you happen to take a look at them feel free to point out if something is wrong, or hard to understand. I’m pretty excited about this, since I’ve never written a game tutorial before!
For Zircon:
There were some upgrades and fixes this week:
View
s were added to Zircon (TheV
from MVC) so now you can start using them in your UIs. Their usage is also detailed in the tutorial.TileGrid
s andScreen
s are nowCloseable
to prevent memory leaks. This happened when there wereView
s which were no longer accessible to the user but theEventBus
had references to event listeners within them. Now this is not a problem anymore.- Some minor upgrades were added like
- Lightening of colors in
TileColor
- Streamlining the addition of
Paragraphs
to ui elements - CircleCI builds were fixed (they flapped previously beacuse they upped the Gradle version where
--parallel
was the default build method)
- Lightening of colors in
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