Zircon & Caves of Zircon Tutorial
This week was about Stationary Monsters in Caves of Zircon. The article is ready and you can read it on the site.
There was also a fix in article #4 where we had a block of code which was not explained. Thanks to @RantingBob for pointing that out!
Amethyst
We also had some great talks about how Amethyst works and should work so we’ve begun to formulate some new additions to the library which are about interactions between entities.
There is also a new feature, now you can supply a parameter to the constructor of all System
s for mandatory Attribute
s.
This will help greatly to ensure the correctness of the code for games using Amethyst.
Another addition which is in the works is a Channel
through which the Engine
can stream all errors so the user of the library
can respond to erroneous situations which were not caught at compile time.
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