Caves of Zircon Tutorial
This week was about Weapons and Armor in Caves of Zircon. The article is ready and you can read it on the site.
Zircon
Apart from that we worked on the fleshing out of the layout concept in Zircon. We already have the functions in
place to re-orient the Component
s when resizing happens, so we just need to program the resizing itself.
@Seveen, became a contributor to Zircon this week (yay!), if you’re interested in the stuff he is working on you can find it here.
@MrPancake came up with an idea this week, we’re going to implement soon! This is going to be a new Tileset
type (take a look)
which is very similar to CP437 but it is not constrained to 16x16
tiles but can be of arbitrary size. This is
like a combination of Graphical Tilesets and CP437 Tilesets. They can be colorized by using TileColor
s
but are graphical tiles instead of ASCII. Take a look at an example.
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