Project Update

Updates for all our projects.

Weekly update: Zircon & Caves of Zircon

Multiple new tutorial articles are out!

Weekly update: Zircon & Caves of Zircon

Multiple new tutorial articles are out!

Weekly update: Zircon & Caves of Zircon

New tutorial article & Tileset Upgrades

Weekly update: Zircon & Caves of Zircon

New tutorial article & Performance Upgrades

Weekly update: Zircon & Caves of Zircon

New tutorial article & API cleanup

Weekly update: Zircon & Caves of Zircon

New tutorial article, HBox and VBox implemented + debug mode improvements

Weekly update: Zircon & Caves of Zircon

New tutorial article, example upgrades, and progress with the new HBox

Weekly update: Zircon & Caves of Zircon

New tutorial article, progress bars and Graphical renderer for LibGDX

Weekly update: Zircon & Caves of Zircon

New tutorial article, progress bars and Graphical renderer for LibGDX

Weekly update: Zircon & Caves of Zircon

This week there is a new tutorial article, and updates from projects using Zircon

Weekly update: Zircon & Caves of Zircon

This week there is a new tutorial article, and updates from projects using Zircon

Weekly update: Zircon & Caves of Zircon

New tutorial article for Caves of Zircon, and a bunch of new documentation pages added!

Weekly update: Zircon & Caves of Zircon

New tutorial article for Caves of Zircon, and new tilesets are arriving to Zircon!

Weekly update: Zircon & Caves of Zircon

This week is 7DRL!, also Amethyst upgrades, and new documentation pages have arrived.

Weekly update: Zircon & Caves of Zircon

Input handling upgrades, infinite modals and integration testing!

Weekly update: Zircon & Caves of Zircon

Input handling upgrades, and component events have arrived!

Weekly update: Zircon & Caves of Zircon

This week input handling was refactored to the new model, and now it supports event bubbling and capturing!

Weekly update: Zircon & Caves of Zircon

This week we came up with a prototype for the new input handling mechanics, and also upgraded the Game Area

Weekly update: Zircon & Caves of Zircon

New tutorial article is out! We also have a new splash screen from now on for Caves of Zircon.

Weekly update: Zircon & Caves of Zircon

New tutorial articles are out for Caves of Zircon, and View support was added to Zircon.

Weekly update: Zircon & Caves of Zircon

We released the Christmas Release this week, and also the first version of Caves of Zircon.

New Zircon Release: 2018.12.25-XMAS

A new Zircon version is released: 2018.12.25-XMAS.

Weekly update: Zircon & Caves of Zircon

This week was about release preparation, adding data binding and bug hunting.

Weekly update: Zircon & Caves of Zircon

Preliminary LibGDX renderer implementation for Zircon is ready! Also there are some new fetures in Caves of Zircon.

Weekly update: Zircon & Caves of Zircon

Caves of Zircon now has inventories, items, wandering creatures and more! We also have a contributor who is working on a libGDX implementation!

Weekly update: Zircon

We're now nearly halfway through with Caves of Zircon! We also added some minor improvements to Zircon.

Weekly update: Zircon

Had progress with Cobalt and integrated it with Zircon. Now the EventBus is no longer part of Zircon.

Project Update: Hexameter is now known as Mixite

Hexameter has been refactored into a Kotlin multiplatform project.

Weekly update: Zircon

Roadmap for the next release with announcing some new things.

New Zircon Release: 2018.5.0-RELEASE

A new Zircon version is released: 2018.5.0-RELEASE.

Weekly update: Zircon

Some old issues closed: TextArea now works as intended, plus some usability upgrades.

Weekly update: Zircon

Release preparation with some Modifier upgrading. Thanks for Coldwarrl for helping us out!

Weekly update: Zircon

Our agenda was release preparation and API streamlining this week!

Weekly update: Zircon

This week was mostly spent with the Component system upgrades. We also had some fun with lightweight animations.

Weekly update: Zircon

This week was spent devising how component wrapping should be done. We also made some upgrades to how TileGraphics works.