Project Update: Caves of Zircon

Project Updates for the Caves of Zircon tutorial project.

Weekly update: Zircon & Caves of Zircon

This week there is a new tutorial article, and updates from projects using Zircon

Weekly update: Zircon & Caves of Zircon

This week there is a new tutorial article, and updates from projects using Zircon

Weekly update: Zircon & Caves of Zircon

New tutorial article for Caves of Zircon, and a bunch of new documentation pages added!

Weekly update: Zircon & Caves of Zircon

New tutorial article for Caves of Zircon, and new tilesets are arriving to Zircon!

Weekly update: Zircon & Caves of Zircon

This week is 7DRL!, also Amethyst upgrades, and new documentation pages have arrived.

Weekly update: Zircon & Caves of Zircon

Input handling upgrades, infinite modals and integration testing!

Weekly update: Zircon & Caves of Zircon

Input handling upgrades, and component events have arrived!

Weekly update: Zircon & Caves of Zircon

This week input handling was refactored to the new model, and now it supports event bubbling and capturing!

Weekly update: Zircon & Caves of Zircon

This week we came up with a prototype for the new input handling mechanics, and also upgraded the Game Area

Weekly update: Zircon & Caves of Zircon

New tutorial article is out! We also have a new splash screen from now on for Caves of Zircon.

Weekly update: Zircon & Caves of Zircon

New tutorial articles are out for Caves of Zircon, and View support was added to Zircon.

Weekly update: Zircon & Caves of Zircon

We released the Christmas Release this week, and also the first version of Caves of Zircon.

Weekly update: Zircon & Caves of Zircon

This week was about release preparation, adding data binding and bug hunting.

Weekly update: Zircon & Caves of Zircon

Preliminary LibGDX renderer implementation for Zircon is ready! Also there are some new fetures in Caves of Zircon.

Weekly update: Zircon & Caves of Zircon

Caves of Zircon now has inventories, items, wandering creatures and more! We also have a contributor who is working on a libGDX implementation!